Zayed

Zayed

About Me

Hey there! Welcome! This little site is simply a place to share my ideas, side projects, and thoughts. I love building things and breaking them down to understand how they function, and if you're interested in that stuff, too, you might discover something that resonates here. I'm glad you stopped by.

Professional Background

I am an Electrical and Electronics Engineer with experience in low-level application development, primarily focused on the Linux Kernel using C and Intel x86-64 Assembly. Occasionally, I explore implementation of certain concepts on the Windows platform using the Windows API. While I am not particularly drawn to the hype surrounding AI, I have a strong interest in machine learning, deep learning, and data algorithms. I have a strong drive to either fully understand a concept or not engage with it at all.

  • Part-Time Software Engineer

    42 Network

    Working on Low-Level OS Development, Kernel, and System Programming.

  • Electrical Engineer

    DEWA

    Responsible for providing technical services in Electrical Power Distribution, including modifications to the distribution network and the relocation of meters, substations, and distribution cables.

  • Graduation

    University of Sharjah

    Bachelor's Degree in Electrical and Electronics Engineering.

Research

Coming Soon

This section is currently under development. Research projects will be added here as they become available.

In Progress

Articles

Introduction to Abstract Algebra

Zayed, A.

A detailed walkthrough of group theory with animated, interactive examples illustrating core concepts — closure, associativity, identity, and inverses — before building toward ring theory.

Projects

Executable Visualizer

Personal Project | 2024

A tool for parsing and visualizing executable file formats, rendering their internal structure — headers, segments, sections, and symbol tables — through an interactive graphical interface.

Graphics Engine

In Progress | 2025

A minimal 3D graphics engine built from scratch in C, starting with OpenGL for fundamentals and progressing to Vulkan. Focused on understanding the rendering pipeline, shader programming, and GPU-driven architecture at the lowest practical level.

Contact

To avoid spam, please contact me via LinkedIn

Abu Dhabi, UAE